Axearm

Axearm the Mountain King Male Gold Dwarf Cleric 7 / Fighter 9 Lawful Neutral Representing NPC

Domains: Earth Law

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 132

Speed: 20 feet

Armor Class: 19 = 10 +8 [full plate] +1 [dexterity]

Flat-footed: 18

Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]

Greataxe [1d12, crit x3, 12 lb, two-handed, slashing]

Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Feats:

Traits:


 * = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character. Know Architecture >=5 ranks gives +2 on search checks for secret doors. Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.

Zero-level Cleric spells: 6 per day

First-level Cleric spells: 5 (4+1) per day +1 from a domain:

Second-level Cleric spells: 4 (3+1) per day +1 from a domain:

Third-level Cleric spells: 2 per day +1 from a domain:

Fourth-level Cleric spells: 1 per day +1 from a domain:

Gold Dwarf:


 * Stonecunning (+2 on searching stone, intuit depth)


 * +1 racial bonus to hit aberrations


 * +4 dodge bonus on AC against giants


 * +4 stability bonus to avoid being tripped/bull rushed standing on solid ground


 * +2 racial bonus on appraise checks if stone/metal

Cleric:


 * Spontaneous Casting (heal)


 * Turn Undead (7x/day)


 * High wisdom gains bonus spells daily


 * Domain choices give additional abilities

Fighter:

Axearm the King's Equipment:

More about Axearm the King: