Amanita

Amanita the Healer 

Female Human Cleric 3 / Sorcerer 2 Chaotic Good Representing Ariel Domains: Chaos Healing

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 29 [includes toad bonus]

Speed: 30 feet

Armor Class: 12 = 10 +2 [dexterity] Flat-footed: 10

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Toad familiar

Feats:

Traits:

Absent-Minded


 * = check penalty for wearing armor

Know Religion >=5 ranks gives +2 on turn/rebuke the undead. If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Cleric spells: 4 per day

First-level Cleric spells: 3 (2+1) per day +1 from a domain:

Second-level Cleric spells: 2 (1+1) per day +1 from a domain:

Zero-level Sorcerer spells: 6 per day

First-level Sorcerer spells: 5 (4+1) per day

Human:
 * Extra feat at first level (already included)
 * Four extra skill points at first level (already included)
 * One extra skill point at each additional level (already included)

Cleric:
 * Spontaneous Casting (heal)
 * Turn Undead (5x/day)
 * High wisdom gains bonus spells daily
 * Domain choices give additional abilities

Sorcerer: Amanita's Equipment:
 * Can know only limited numbers of spells
 * High charisma gains bonus spells daily

Toad familiar: Str 1 Dex 12 Con 11 Int 6 Wis 14 Chr 4; Hit points: 14; Initiative +1 (dex); Speed 5 ft.; AC: 16 (+4 size, +1 dex, +1 level); Fort +3, Ref +3, Will +8, Hide +21, Listen +5, Spot +5 Alertness feat when in arm's reach; improved evasion; share spells; empathic link;