Bezmip

Bezmip of the Bees
Male Kuo-Toa Monstrous Humanoid 2 / Druid 3 Neutral Good Representing Kord

Total Hit Points: 33

Speed: 15 feet [armor]

Armor Class: 21 = 10 +3 [hide] +1 [light wooden] +4 [dexterity] +3 [kuo-toa]

Flat-footed: 20

Sickle [1d6, crit x2, 2 lb, light, slashing]

Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Hide armor [medium; +3 AC; max dex +4; check penalty -3; 25 lb.]

Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]

Feats:

Traits:


 * = check penalty for wearing armor

Handle Animal >=5 ranks gives +2 on wild empathy checks.

Zero-level Druid spells: 4 per day First-level Druid spells: 4 (2+2) per day Second-level Druid spells: 3 (1+2) per day
 * Detect Magic, Read Magic, Mending, Create Water
 * Detect Animals or Plants, Entangle, Obscurring Mist, Speak with Animals, Goodberry, Endure Elements, Calm Animals, Produce Flame
 * Chill Metal, Spider Climb, Summon Swarm, Tree Shape, Fog Cloud

Kuo-toa:
 * Sees moving things even if invisible.
 * Immune to poison, paralysis, and hold spells.

Druid:
 * Animal Companion
 * Wild Empathy
 * +2 on Knowledge (nature) and Survival (already included)
 * Woodland Stride (level 2)
 * Trackless Step (level 3)
 * High wisdom gains bonus spells daily

Bezmip of the Bees's Equipment:

Animal Companion: Blink Dog

More about Bezmip of the Bees:
 * Medium Magical Beast
 * Hit dice 4d10
 * Initiative +3
 * Speed 40 feet
 * AC: 17 ( +3 Dex +3 natural)
 * Attacks: Bite +4 melee
 * Damage 1d6 (bite)
 * Special Qualities: Blink, darkvision 60 ft., dimension door, low-light vision, scent
 * Saves: Fort +4, Ref +7, Will +4
 * Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11
 * Hide +3, Listen +5, Sense Motive +3, Spot +5, Survival +4
 * Feats: Iron Will, Run, Track
 * Link, share spells
 * Bonus tricks: 1

Raised by Blink Dogs and guardian of the Bees. Practices mapmaking as a hobby. Yadda, yadda.